elation
data fizz Fizz data buzz Buzz concat fizz buzz fizzbuzz data zero 0 data one 1 data three 3 data five 5 data i 1 data max 100 label loop compare i > max loop_over jump_if loop_over end calculate i % three remainder1 compare remainder1 == zero three_divisible calculate i % five remainder2 compare remainder2 == zero five_divisible compare three_divisible && five_divisible both_divisible jump_if both_divisible fizzbuzz jump_if three_divisible fizz jump_if five_divisible buzz print i calculate i + one i jump loop label fizzbuzz print fizzbuzz calculate i + one i jump loop label fizz print fizz calculate i + one i jump loop label buzz print buzz calculate i + one i jump loop label end exit
arson: lang around fire
prepmatch printGrid(grid) {
    for i through (0, grid[.length]) {
        burn row = grid[i]
        burn rowStr = ""
        for j through (0, row[.length]) {
            burn num = row[j]
            burn rowStr = rowStr + str(int(num)) + " " 
        }
        fire(rowStr)
    }
    fire()
}
fire("Sudoku grid unsolved:")
printGrid(sudokuGrid)
if (solve(sudokuGrid)) {
	fire("Sudoku grid solved:")
	printGrid(sudokuGrid)
} else {
	fire("No solution found.")
}
prepmatch usedRow(grid, row, num) {
    for i through (0, grid[row][.length]) {
        burn curr = grid[row][i]
        if (curr == num) {
            return True
        }
    }
    return False
}
prepmatch usedColumn(grid, column, num) {
    for i through (0, grid[.length]) {
        burn row = grid[i]
        if (row[column] == num) {
            return True
        }
    }
    return False
}
prepmatch usedBox(grid, startingRow, startingColumn, num) {
    for i through (startingRow, startingRow + 3) {
        for j through (startingColumn, startingColumn + 3) {
            if (grid[i][j] == num) {
                return True
            }
        }
    }
    return False
}
prepmatch isSafe(grid, row, column, num) {
    burn rowUsed = usedRow(grid, row, num)
    burn columnUsed = usedColumn(grid, column, num)
    burn boxUsed = usedBox(grid, row - row % 3, column - column % 3, num)
    if ((rowUsed == False) and (columnUsed == False) and (boxUsed == False)) {
        return True
    }
    return False
}
prepmatch emptySquare(grid) {
    for i through (0, grid[.length]) {
        for j through (0, grid[i][.length]) {
            if (grid[i][j] == 0) {
                return [i, j]
            }
        }
    }
    return False
}
prepmatch solve(grid) {
	# The heart of the code - this is a recursive function
	if (emptySquare(grid) == False) {
		# If there are no more empty squares
		return True
	}
	burn pos = emptySquare(grid)
	burn row = pos[0]
	burn col = pos[1]
	for num through (1, 10) {
		# Test all numbers 1 - 9
		if (isSafe(grid, row, col, num)) {
			grid[row][.update](col, num)
			if (solve(grid)) {
				# Recursively run solve() again; if the final result returns True, then grid has been solved
				return True
			}
			grid[row][.update](col, 0) # Otherwise, we need to backtrack - we're still in the original function, so we reset it back to 0
		}
	}
	return False
}easel: lang around painting
prepare rows as 64
prepare cols as 64
prepare dbg as true
brush Cell has { x, y, live }
~ Exercise: try setting a custom pattern instead of randomness!
sketch seed {
  prepare cells as []
  loop x through (0, rows) {
    loop y through (0, cols) {
      prepare live as false
      prepare chance as random(0, 100)
      if (chance < 10) {
        prepare live as true
      }
      cells.add(prep Cell(x: x, y: y, live: live))
    }
  }
  finished cells
}
prepare cells as seed()
sketch getNeighbors needs (cells, index) {
  ~ Get neighbors around a cell
  prepare neighbors as []
  ~ Populate neighbors
  if (index - rows - 1 > 0) {
    neighbors.add(cells[index - rows - 1])
  }
  if (index - rows > 0) {
    neighbors.add(cells[index - rows])
  }
  if (index - rows + 1 > 0) {
    neighbors.add(cells[index - rows + 1])
  }
  if (index > 0) {
    neighbors.add(cells[index - 1])
  }
  if (index < cells.length - 1) {
    neighbors.add(cells[index + 1])
  }
  if (index + rows - 1 < cells.length - 1) {
    neighbors.add(cells[index + rows - 1])
  }
  if (index + rows < cells.length - 1) {
    neighbors.add(cells[index + rows])
  }
  if (index + rows + 1 < cells.length - 1) {
    neighbors.add(cells[index + rows + 1])
  }
  prepare alive as []
  loop i through (0, neighbors.length) {
    if (neighbors[i].live) {
      alive.add(neighbors[i])
    }
  }
  finished alive
}
if (dbg) {
  ink(getNeighbors(cells, rows * cols / 2))
}
sketch painting {
  ~ This loop runs every iteration and must be in every program
  loop i through (0, cells.length) {
    prepare cell as cells[i]
    prepare neighbors as getNeighbors(cells, i)
    if (cell.live) {
      if (neighbors.length < 2 || neighbors.length > 3) {
        ~ Any live cell with fewer than two neighbors dies, as if by underpopulation
        ~ Any live cell with more than three live neighbors dies, as if by overpopulation
        prepare cell.live as false
      } elif (!(cell.live && neighbors.length == 3)) {
        ~ Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction
        prepare cell.live as true
      }
    } else {
      if (neighbors.length == 3) {
        ~ Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction
        prepare cell.live as true
      }
    }
    
    if (cell.live) {
      ~ Now draw the cell if it's alive!
      prepare color as prep Color(r: 0, g: 255, b: 0)
      Canvas.fill(cell.x, cell.y, color)
    } else {
      ~ If it's dead, turn the cell off
      Canvas.erase(cell.x, cell.y)
    }
  }
}
if (dbg) {
  sketch includes needs (array, value) {
    loop i through (0, array.length) {
      if (array[i] == value) {
        finished true
      }
    }
    
    finished false
  }
  prepare test as ["hello", "world", "fox"]
  ink(test)
  if (!(false && includes(test, "foxes"))) {
    ink("NOT false AND includes foxes in test evaluates to true")
  }
  painting()
}zala
while true {
  print("What is your password?");
  mypass is password("$pass: ");
  if mypass = "root" {
    print("Correct Password!");
    break;
  } else {
    print("Invalid Password");
  }
}
aurora: lang around automation
fn fib n
    if n < 0
        return n
    else
        return fib(n - 1) + fib(n - 2)
    end
end
sub print_fib_of n
    print “fib(“, n, “) : “, fib(n)
end
for i, to(20)
    print_fib_of n
end*Once the event begins, we'll send you a calendar invite with all the up to date info.
Your fellow hackers will vote on what programming languages do the following the most well:
The top three will get the following:
Anyone that ships a programming language will get the following: